![]() Yes, the numbers probably aren't as bad on their end, but the numbers can still feel like a grind to the end user. So it's entirely possible to reconcile Wasilczyk's statement. The total number of hours a tester comes up with, compared to the average Joe that picks up the game on day one is going to differ somewhat drastically. Numbers from QA testers that are tasked with running through the game daily to gauge how long the average unlock takes can be deceptive, since said tester is tasked with testing the game at least eight hours a day. (Editor: This is sounding like there's a stark difference between the QA world and the wild. As we update and expand Arcade mode, we'll be working towards making sure that players can continue to progress without daily limits." Nothing should feel unattainable and if it does, we'll do what it takes to make sure it's both fun and achievable. We're committed to making progression a fun experience for all of our players. But as more players come in, that could change. Wasilczyk on how long it takes to unlock everything: "We've seen the speculation about how long it takes players to earn things - but our averages based on the Play First trial are much faster than what's out there.While Wasilczyk has committed to ensuring that shooting for loot crates and Star Cards don't feel like a grind, he does note that the dev team will be overseeing this issue over the course of the game's launch period. There's not much in the game that we wouldn't revisit to improve the game for as many players as possible." We're working on expanding the number of ways that players can progress, putting more control in their hands and providing more options and choice in the way people play. We're going to continue adjusting the crate systems, content, and progression mechanics to hit a point that gives players a great, balanced experience at all skill levels. Wasilczyk on continuing to adjust the loot crate system: "I think this concern has come through loud and clear.And while some of the answers proved somewhat difficult to find, given Reddit's constant downvoting of any developer post, Shacknews was able to gloss some of the key points from Wednesday's session. Executive Producer John Wasilczyk, Associate Design Director Dennis Brannvall, and Multiplayer Producer Paul Keslin took part in the question-and-answer session from Reddit's community. ![]() ![]() Today is the day and a handful of the Battlefront devs did take to the subreddit, as promised, for the DICE Developer AMA. This has done little to quell growing consumer anger, which made it all the more interesting that EA also promised in that same statement that it would hold an AMA on the Star Wars Battlefront subreddit. Earlier this week, Electronic Arts responded to heavy consumer criticism regarding Star Wars Battlefront II hero costs by giving those hero unlocks a drastic price reduction. ![]()
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